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Tips & Strategy

Habits that win games, from your first match to team fights. Each hero page has hero-specific tips too.

Your first matches

  • Pick an easy hero first: Kael, Gorr or Kaito up front, Ember or Lyra for damage, Sol or Miko to heal. Each hero page shows a difficulty rating.
  • Try your hero in the Practice dojo in the lobby before you queue. You start at level 25 with lots of souls, so you can try the whole kit.
  • Buy the ⭐ Recommended items in order. Don't worry about custom builds until you know the game.
  • Stay near your minions. Fighting alone in an enemy lane is how most deaths happen.
  • Read the ability tooltips (hover them). They show real damage and what each point adds.

Laning

  • Last-hit minions. Souls from last hits are most of your income in the first 10 minutes.
  • Don't stand under an enemy tower unless your minions are taking the hits. Tower damage ramps up the longer it shoots you.
  • Watch the minimap. If an enemy laner disappears, they may be coming to your lane: play safer for a bit.
  • Use your dash (Shift) to escape, not just to chase. It has a 7s cooldown.
  • Recall (H) when you're low or have enough souls for your next item. Walking back is slow; dying is slower.

Team fights

  • Tanks go first. Damage heroes stay behind the tank and hit whatever is in range.
  • Focus the same target. Six people hitting six different enemies lose to six people hitting one.
  • Don't use your ultimate on a single low-HP enemy who's already dying. Save it for when it changes the fight.
  • Ping (G) before you engage so your team knows to follow.
  • Fight near your towers when you're behind, and near objectives when you're ahead.

Objectives and the map

  • After you win a fight, take an objective: a tower, the Mammoth or Rex, a Soul Vault. A kill is worth less than what it lets you take.
  • Soul Vaults open 4 minutes in and get more valuable every minute. Late in the game they're worth a lot to the whole team.
  • Killing a Moon Watcher reveals every enemy for 20 seconds: take it right before a fight or an objective.
  • Use the teleporters to switch between top and bottom fast, but remember the enemy can hear them.
  • Late in the game minions are much stronger. A lane nobody defends will reach your base on its own.

By role

  • Tank: start fights, stand between the enemy and your carries, and buy health and resists. You're doing your job if the enemy wastes abilities on you.
  • Bruiser: fight up close and win long trades with lifesteal. Dive the enemy backline once their crowd control is used.
  • Assassin: wait. Let the fight start, then jump on a weakened carry and get out.
  • Mage: land your control (slows, stuns, pulls) first, then your damage. Stay at max range.
  • ADC: your damage wins late fights. Stay behind your tank, keep attacking, and never be the closest hero to the enemy.
  • Support: keep your carry alive, heal the fight, and place Ward Totems so your team can see.

Common mistakes

  • Chasing a low enemy into their tower or into fog.
  • Sitting on lots of souls. Spend them: items are power.
  • Everyone farming different lanes when the enemy groups up. If the enemy is together, be together.
  • Using your dash to start a fight and then having nothing to escape with.
  • Leaving early. A bot takes your hero, and objectives only count if you finish the match.