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Items

Every item in the shop (84 in all). Prices are in souls. Big items are built from cheaper parts, and the parts count toward the price. You have 6 slots.

Defense (18)

Campfire Flask500

+30 HP, +6 HP/s out of combat. Out-of-combat regen starts after 5s without dealing or taking damage.

Builds into: Wayfarer's Canteen
Ember Wick500

+50 HP, +2 HP/s

Builds into: Ember Heart, Triage Pump
Leech Coil500

6% ability lifesteal, +6 spirit power. Abilities heal you for part of their damage.

Builds into: Vampiric Rod
Medic's Syringe500

+40 HP, +8% healing. Boosts healing you give and receive.

Plated Buckler500

+70 HP, 120 barrier. Barrier: a shield that comes back after 10s without taking damage.

Scrap Vest500

+150 HP

Bastion Plate1,500

+320 HP, 120 barrier. +5% max health.

Ember Heart1,500

+200 HP, +4 HP/s. Health regen doubles below 40% health.

Built from: Ember Wick, Scrap Vest
Builds into: Phoenix Furnace
Runic Buckler1,500

+100 HP, 270 barrier, +8% weapon resist. Barrier comes back after 8s without damage.

Triage Pump1,500

+90 HP, +2 HP/s, +15% healing. Heals on targets below 50% health are 15% stronger.

Vampiric Rod1,500

13% ability lifesteal, +19 spirit power. Overheal from ability lifesteal becomes a barrier (max 10% of max health).

Built from: Leech Coil, Ember Jar
Builds into: Vital Engine, Soulbinder
Wayfarer's Canteen1,500

+70 HP, +11 HP/s out of combat, +8% debuff resist. Out-of-combat regen starts after 3s.

Builds into: Pilgrim's Hearth
Colossus Frame3,500

+650 HP, 120 barrier, +14% weapon resist. +10% max health. Dropping below 30% health: take 10% less damage for 5s (30s).

Fortress Aegis3,500

+420 HP, 610 barrier, +8% weapon resist. Barrier comes back after 6s and gains +8% of your max health.

Phoenix Furnace3,500

+290 HP, +9 HP/s, +15% healing. Regen doubles below 50% health; while doubled, enemies within 6 studs burn.

Pilgrim's Hearth3,500

+95 HP, +19 HP/s out of combat, +8% debuff resist, +20% slow resist, +10 ability haste, +4% move speed. Out-of-combat regen after 2s; out of combat, +15% move speed.

Soulbinder3,500

24% ability lifesteal, +8% ability duration, +45 spirit power. Overheal barrier max 15%; ability lifesteal from heroes is 20% stronger.

Vital Engine3,500

+90 HP, +2 HP/s, +26% healing, 13% ability lifesteal, +19 spirit power. Heals on low targets +25%; healing an ally gives them +10% move speed for 2s.

Resist (20)

Antidote Vial500

+40 HP, +8% debuff resist. Shortens and weakens bleeds, burns and shreds on you.

Charm Pendant500

+30 HP, +8% spirit resist

Iron Resolve Band500

+15 HP, +10% anti-CC. Shortens stuns, roots and knock-ups on you.

Builds into: Stalwart Chain
Padded Vest500

+30 HP, +8% weapon resist

Riveted Bracer500

+40 HP, +6% weapon resist, +5% slow resist

Spiked Treads500

+10 HP, +10% slow resist, +4% move speed

Cauterizing Brand1,500

+70 HP, +8% spirit resist, +15% debuff resist. Bleed and burn damage taken reduced by a further 30%.

Ironstride Greaves1,500

+50 HP, +10% weapon resist, +15% slow resist, +4% move speed

Builds into: Sentinel Greaves
Kevlar Weave1,500

+180 HP, +14% weapon resist. Repeated weapon hits from the same enemy: +2% weapon resist each (max +10%).

Built from: Padded Vest, Scrap Vest
Stalwart Chain1,500

+55 HP, +8% debuff resist, +17% anti-CC. The first stun every 20s lasts 40% shorter.

Thornhide Mail1,500

+120 HP, +13% weapon resist, +5% slow resist. Enemy heroes take 12% of their basic-attack damage on you back as true damage.

Builds into: Wyrmscale Hauberk
Treadplate Boots1,500

+25 HP, +20% slow resist, +10 ability haste, +4% move speed. Dashing clears slows and ignores them for a moment (12s).

Warded Locket1,500

+100 HP, 120 barrier, +14% spirit resist. The first enemy ability to hit you every 20s deals 25% less damage.

Juggernaut Plate3,500

+235 HP, +24% weapon resist, +8% debuff resist, +17% anti-CC. Repeated hits: +3% weapon resist each (max +15%); reflects 10% of basic-attack damage.

Nullstep Boots3,500

+80 HP, +8% debuff resist, +35% slow resist, +17% anti-CC, +10 ability haste, +4% move speed. Dashing clears slows (8s); out of combat, +10% move speed.

Purifier's Mantle3,500

+160 HP, +2 HP/s, +15% healing, +8% spirit resist, +26% debuff resist. Bleed/burn damage -40% more; the first bleed or burn on you every 30s is ignored.

Sentinel Greaves3,500

+110 HP, +19% weapon resist, +30% slow resist, +10 ability haste, +6% move speed. Dashing clears slows and ignores them for a moment (10s).

Spirit Aegis3,500

+170 HP, 120 barrier, +32% spirit resist, +15% debuff resist. Blocks one enemy ability every 25s; a block gives +30% move speed for 2s.

Unbreakable Will3,500

+155 HP, 120 barrier, +14% spirit resist, +8% debuff resist, +28% anti-CC. Ignore the first stun every 30s, then gain +20% move speed for 2s.

Wyrmscale Hauberk3,500

+300 HP, +28% weapon resist. Reflects 18% of enemy basic-attack damage as true damage; dropping below 30% health: take 10% less damage for 5s (30s).

Spirit (13)

Corrosive Flask500

+4 spirit power, 6% spirit pen. Your abilities ignore part of the target's spirit resist.

Builds into: Corroder Rod, Hexbrand
Ember Jar500

+13 spirit power

Haste Cog500

+15 HP, +10 ability haste

Hourglass Shard500

+8% ability duration, +4 spirit power. Your buffs, shields, zones, slows and stuns last longer.

Arcane Conduit1,500

+15 HP, +18 ability haste, +13 spirit power. Ability kills on heroes refund 25% of your cooldowns.

Built from: Haste Cog, Ember Jar
Chrono Prism1,500

+15 HP, +10 ability haste, +15% ability duration, +4 spirit power. Your ability areas are 10% larger.

Corroder Rod1,500

+17 spirit power, 12% spirit pen. Ability hits on heroes shred 3% spirit resist (stacks 3 times, 5s).

Hexbrand1,500

+80 HP, +22 spirit power, 6% spirit pen. Abilities cut enemy healing by 40% for 3s.

Soul Lantern1,500

+8% ability duration, +26 spirit power. Abilities burn enemies for 8% of the hit over 3s.

Eternity Engine3,500

+15 HP, +10 ability haste, +34% ability duration, +30 spirit power. Ability areas 15% larger; shields and buffs you give allies last 1s longer.

Hexbreaker Lens3,500

+15 HP, +18 ability haste, +30 spirit power, 21% spirit pen. Shred stacks 5 times; at max stacks the target takes 5% more spirit damage.

Meltdown Core3,500

+8% ability duration, +56 spirit power, 12% spirit pen. Burns last 4s; burning enemies take 8% more spirit damage from you.

Overclock Crystal3,500

+30 HP, +39 ability haste, +15% ability duration, +17 spirit power. Each cast: +3 spirit power for 6s (stacks 5 times).

Weapon (13)

Feeder's Blade500

+11% weapon damage

Rusted Chain500

+3% weapon damage, 6% weapon lifesteal

Builds into: Longbarrel, Life Siphon
Rusted Spike500

6% weapon pen, +3% weapon damage. Your basic attacks ignore part of the target's weapon resist.

Builds into: Lacerator, Thornmark
Spark Plug500

+22% fire rate. Every 3rd basic attack deals +20 bonus spirit damage.

Lacerator1,500

+22% fire rate, 12% weapon pen, +3% weapon damage. Basic attacks shred 2% weapon resist (stacks 4 times, 4s).

Builds into: Sunder Fang, Harvest Saw
Life Siphon1,500

+150 HP, +3% weapon damage, 11% weapon lifesteal. Weapon lifesteal also heals the nearest ally for 20% of it.

Longbarrel1,500

+22% weapon damage, 6% weapon lifesteal. +10% basic attack range.

Momentum Blade1,500

+37% fire rate, +11% weapon damage. Basic attacks grant +2% fire rate (stacks 5 times, 4s).

Thornmark1,500

6% weapon pen, +17% weapon damage. Basic attacks cut enemy healing by 40% for 3s and make them bleed (stacks 3 times).

Bloodline Gauntlet3,500

+150 HP, +25% weapon damage, 25% weapon lifesteal. Overheal from weapon lifesteal becomes a barrier (max 10% of max health).

Built from: Life Siphon, Longbarrel
Harvest Saw3,500

+22% fire rate, 12% weapon pen, +36% weapon damage, 6% weapon lifesteal. +15% range; the first attack on a target every 6s deals +30% damage.

Built from: Longbarrel, Lacerator
Maelstrom Engine3,500

+150 HP, +59% fire rate, +14% weapon damage, 11% weapon lifesteal. Momentum stacks 8 times; at max stacks, +10% move speed.

Sunder Fang3,500

+59% fire rate, 21% weapon pen, +14% weapon damage. Shred stacks 6 times; at max stacks the target takes 5% more weapon damage from your team.

Utility (20)

Antidote Shot100

USE: remove all debuffs and slows from yourself.

Fuel Can100

USE: restore 150 health over 8s.

Medic Dart100

USE: restore 120 health over 4s to the ally nearest your cursor (or yourself).

Tonic of Reflex100

USE: +25% fire rate and +20% move speed for 5s.

Ward Totem100

USE: place a ward that lights up the fog for 90s (3 at a time).

Aegis Charm500

+50 HP, 60 barrier. ACTIVE: shield the ally nearest your cursor for 120 + spirit for 3s (45s).

Builds into: Guardian Lantern
Field Dressing500

+50 HP, +5% healing. ACTIVE: heal the ally nearest your cursor for 100 over 4s (40s).

Builds into: Mender's Kit
Purge Bell500

+50 HP, +5% debuff resist. ACTIVE: remove all bleeds and burns from yourself (45s).

Builds into: Cleansing Chime
Quickstep Charm500

+50 HP, +4% move speed. ACTIVE: +30% move speed for 3s (40s).

Builds into: Grapple Hook
War Drum500

+50 HP, +3 ability haste. ACTIVE: allies within 12 studs gain +12% move speed for 3s (50s).

Builds into: Rally Horn
Cleansing Chime1,500

+90 HP, +17% debuff resist. ACTIVE: remove all debuffs and slows from the ally nearest your cursor, or yourself (40s).

Builds into: Sanctified Gong
Grapple Hook1,500

+60 HP, +10% slow resist, +13% move speed. ACTIVE: hook the ally (or wall/tree) nearest your cursor within 14 studs and pull yourself to it (25s).

Builds into: Phase Cog
Guardian Lantern1,500

+120 HP, 260 barrier. ACTIVE: shield an ally for 200 + spirit for 4s, and yourself for half (40s).

Builds into: Bulwark Beacon
Mender's Kit1,500

+90 HP, +17% healing. ACTIVE: heal an ally for 180 over 4s, and yourself for half (35s).

Builds into: Lifeline Pylon
Rally Horn1,500

+65 HP, +17 ability haste. ACTIVE: allies within 12 studs gain +15% move speed and +10% fire rate for 4s (55s).

Built from: War Drum, Haste Cog
Builds into: Warlord's Standard
Bulwark Beacon3,500

+220 HP, 680 barrier, +8% weapon resist. ACTIVE: shield every ally within 12 studs for 250 + spirit for 4s (60s).

Lifeline Pylon3,500

+180 HP, +2 HP/s, +40% healing. ACTIVE: drop a pylon that heals allies within 10 studs for 60/s for 6s (70s).

Phase Cog3,500

+85 HP, +30% slow resist, +10 ability haste, +27% move speed. ACTIVE: blink 10 studs toward your cursor; on an ally, swap places with them (35s).

Sanctified Gong3,500

+160 HP, +8% spirit resist, +40% debuff resist. ACTIVE: cleanse every ally within 12 studs and give them +50% anti-CC for 2s (80s).

Warlord's Standard3,500

+80 HP, +43 ability haste, +13 spirit power. ACTIVE: plant a banner; allies within 10 studs get +15% weapon damage and +10 ability haste for 6s (90s).