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Zephyr

the Star Cartographer
MageArtillery Mage

A mysterious scholar with orbiting planets. Marks enemies with stars, then makes them burst.

Long-range artillery. Zephyr marks enemies with stars, then makes them burst.

Zephyr

Abilities

P

Star Marks PASSIVE

Ability hits mark enemies. The 3rd mark bursts for 80 + 0.6x spirit.

Q

Comet

A long-range comet that marks the first enemy hit.

Damage 80 / 93 / 107 / 120 + 0.7× spirit power
Each point +17% damage, +8% range (max rank 4)
Cooldown 6sRange 85
E

Gravity Well

Pull enemies toward a point and mark them.

Damage 40 / 40 / 40 / 40 + 0.4× spirit power
Each point +17% pull strength, +13% radius (max rank 4)
Cooldown 13sRadius 13Range 45
R

Star Orbit

Your planets swing outward and circle you for 3s, damaging and marking every enemy they touch.

Damage 22 / 26 / 29 / 33 + 0.2× spirit power
Each point +17% damage, +0.67s duration (max rank 4)
Cooldown 12sDuration 3sRadius 10
F

Meteor Shower ULTIMATE

A rain of meteors over a large area.

Damage 60 / 65 / 71 + 0.5× spirit power
Each point +1 meteor, +9% damage (max rank 3)
Unlocks at level 8 · ranks up at 11 and 14
Cooldown 60sDuration 2sRadius 18Range 70

How to play Zephyr

Best laneMid
Ability pointsQ > R > E · F at 8 / 11 / 14

Combo

Q Comet to mark → E Gravity Well (marks the group) → R Star Orbit for the third mark and burst. F Meteor Shower on a fight that's already started.

Tips

  • Star Marks: every ability hit adds a mark; the 3rd bursts for bonus damage. Count to three on each target.
  • Gravity Well both pulls and marks, so it sets up the burst on several heroes at once.
  • Comet has long range: poke during laning to build marks before you commit.

Watch out for

  • Needs 3 hits for full damage
  • Divers who reach her before the marks stack
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